

I don't know if the Carrier will be used in competitive play much, but I sure had a great time using its new "release interceptors" ability to launch waves of suicide pilots on strafing runs while my carriers withdrew to safety.

Legacy of the Void makes it up to you, however, by transforming some old, familiar units into something more exciting. For an average-skill player like me, units like the Terran hit-and-run specialist Cyclone are new ways of getting into trouble when I'd be better off running a more standard, older composition. It's worth mentioning that both these units are very micro-intensive, and they can be a dangerous distraction if you're not up to the task. But I had trouble finding room for the Zerg Ravager in my standard Zerg armies, or employing the Protoss Disruptor as anything more than an annoying curiosity. The Protoss Adept forms the new backbone of the early Protoss army, using its strange spin on teleportation to open up interesting new strategies, while the awesome transforming Liberator gunship does the same for the Terrans. Legacy of the Void brings new units to the battlefield for each multiplayer race, but some of them have such specific problems that I didn't get as much use out of them as I hoped. It doesn't turn StarCraft into an accessible, easy-to-learn game, but it does make it less lonely and isolating to play competitively. I can't say I've ever been fully on the same page with an ally, and Archon mode has caused me more mis-cast spells than it has created clutch plays, but I've enjoyed myself with each outing. Sharing control of a single base and army with a friend is a more social, and sometimes more hilariously frustrating way to play the same fast-paced, unforgiving RTS that StarCraft has always been. Learning to use each hero, and trying harder difficulty levels, make co-op much more than a gimmick.Ĭo-op is extended to traditional PvP multiplayer, and though I'm not sure Archon Mode will change anyone's mind about StarCraft multiplayer, it's certainly a fun option.

Swann only has access to expensive, high-tech armored units and defenses, which means his army is incredibly powerful, but gulps down resources like no other. Playing as the mechanized Terran engineer Swann, for example, is a completely different experience from controlling any other Terran army. It might be the single best mission in StarCraft 2 since Wings of Liberty's dusk-til-dawn zombie battle.Īrmy variations and progression bonuses tweak the experience each time through.

There's one particularly clever mission where you and your co-op buddy control a base at the center of the map, and must fend off attacks from two sides while you sally forth and intercept enemy freight convoys. Brothers In ArmsĬo-op missions are a hugely pleasant surprise, thanks to demanding mission design and unique heroes who provide their own twist on the three races. Without compromising the competitive side, there are more things than ever for casual players to enjoy once the campaign is over. Legacy of the Void offers a lot of new things, especially to people who may have been frustrated with the focus on ladder play and high-level competition that defined early StarCraft 2. Watch the first 29 minutes of Legacy of the Void above.
